News

1/10/2008 Shaper development has stopped. Unfortunately other things have come up meaning Shaper is no longer as high a priority as it used to be. There is a small chance development will resume in the future.

14/7/2008 Shaper version 1.13 has been released. See the Download page for more information.

7/6/2008 Shaper version 1.12 has been released. See the Download page for more information.

14/4/2008 Shaper version 1.11 has been released. See the Download page for more information.

6/2/2008 Shaper version 1.10 has been released. See the Download page for more information.

25/11/2007 Shaper version 1.09 has been released. See the Download page for more information.

21/10/2007 Shaper version 1.08 has been released. See the Download page for more information.

14/10/2007 Shaper version 1.07 has been released. See the Download page for more information.

About

Shaper is a 3D modelling, texturing and animation package developed by Inverse Software. It includes standard modelling tools such as translation, rotation and a variety of primitive creation functions. In addition it has more advanced modelling tools such as vertex snapping and face extrusion.

Skeletal animations can be created and edited using Shaper. It supports multiple bone influences for a single vertex. A track view is provided for working with key frames.

Shaper also has functions for working with materials. A texture coordinate editor is included.

Shaper has been designed to be integrated tightly with game engines. At this point only the Torque engine is supported but other engines such as Unreal shall be supported in the future.

Shaper has a powerful Lua based plug in system that can by used by people with programming skill to add additional tools. Existing built-in tools like Face Sub-Division already use this system.

See the Features page for more information.